DARK
1
10D/D Savant Kepler
Archetype:
D/D
ATK:
0
DEF:
0
View:
5253
[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand.
D/D Savant Kepler — Power Evaluation
Final Score: 62 ± 6 · Confidence: Medium
- Intrinsic: 59 · Deck: 64 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Combo enabler
Why it scores here
D/D Savant Kepler scores on what it converts, not on its body: the Level 1 Pendulum monster with 0 ATK/DEF earns nothing from stats. Its value is the on-summon search for Dark Contract, which feeds a Dark Contract line present in every sampled D/D/D deck, plus a return-to-hand option that resets a D/D piece, and a once-per-turn standby Pendulum effect that wipes non-D/D monsters you control. Its 5140 view count and rarity earned no points. It has almost no opponent interaction, so the score stays in the mid-60s.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 68 | It runs 3 copies in all 400 sampled decks and is a starter in 45.5% of combo boards, but it is never searched by other cards in the sample, so access depends on the deck's own searchers and Pendulum setup (observed). |
| Combo & Conversion | 70 | It appears in 11 of 11 recorded boards with an average power index of 59.9, and the top examples reach 100 with 8 to 9 net card advantage, but it is mostly a starter, not a finisher (observed). |
| Resource Economy | 70 | The Dark Contract search is a +1 card gain and the return-to-hand option is neutral, so the sampled boards show positive net advantage without any GY refuel (verified text; observed net advantage). |
| Effect & Interaction | 10 | Its Pendulum effect only destroys monsters you control, and its summon effects are not interaction, so it offers no opponent disruption (verified). |
| Material Utility | 40 | A Level 1 DARK Fiend is a clean material for low-level Synchro and Xyz lines, but the sample records zero material uses, so this is an inference only (inferred). |
| Resilience & Flexibility | 55 | Its Pendulum effect cannot be negated and it works across hand, field, and Pendulum zone, but its summon triggers are once per turn and can be stopped by a single hand trap response (verified text; inferred). |
| Deck-Building Efficiency | 55 | It needs no garnets and is a 3-copy staple, but it restricts Pendulum Summons to D/D monsters and only fits the D/D line (verified text; observed deck usage). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Starter/Combo enabler. Intrinsic ≈ 59, Deck ≈ 64, Meta = provisional. Modifiers: Self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Searches Dark Contract from the Deck on summon, a reliable card-advantage route
- Standby Pendulum effect is hard to stop because it cannot be negated
- Present in all 400 sampled D/D/D decks at 3 copies, so the line is practical
- Starter in 45.5% of recorded combo boards with strong average power index
Weaknesses
- Zero ATK/DEF and a Level 1 body add little board presence by themselves
- Summon-trigger effects are once per turn and rely on the summon being allowed to resolve
- Locked to D/D through its Pendulum Summon restriction
- No opponent interaction
Counters / choke points
- Generic hand traps such as Ash Blossom & Joyous Spring can respond to the summon trigger (inferred from typical interaction; the card text in evidence does not list it)
- Board-wipe or Pendulum-zone disruption that removes the card before the standby effect (inferred)
Best use
Searcher for Dark Contract plus D/D recursion. Decks: D/D/D. Suggested copies: 3.
Evidence & gaps
- Verified: Searches 1 Dark Contract card from the Deck to hand on summon (card text); Once-per-turn return-to-hand option for a D/D card you control (card text); Pendulum Summon restricted to D/D monsters; Pendulum effect cannot be negated (card text); 3 copies in 400 of 400 decks; Dark Contract with the Gate present in 100% of decks (deck data)
- Observed: Appears in 11 of 11 combo boards; starter in 5 (45.5%); never searched or used as material in the sample; Average combo power index 59.9; top examples reach 100 with net card advantage 8 to 9; Per-archetype inclusion 73% to 100% in StatisticsCard data (usage statistics)
- Inferred: A Level 1 DARK Fiend is a usable material for low-level Synchro or Xyz lines; Hand traps can respond to the summon trigger, reducing its reliability; Standby effect is a board reset that happens only with the card in the Pendulum Zone
- Data gaps: no banlist token; assumed 3 copies (unlimited) no searched-for role or material role counts recorded, so searchability and material use cannot be verified from combos combo sample is small (11 boards) no top-card data rankings






