D/D Savant Kepler
DARK 110

D/D Savant Kepler

  • Archetype:
  • D/D

  • ATK:
  • 0

  • DEF:
  • 0

  • View:
  • 5253




[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 8, 2026
62± 6/ 100
Power Score
Intrinsic 59
Deck 64

D/D Savant Kepler — Power Evaluation

Final Score: 62 ± 6 · Confidence: Medium

  • Intrinsic: 59 · Deck: 64 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Combo enabler

Why it scores here

D/D Savant Kepler scores on what it converts, not on its body: the Level 1 Pendulum monster with 0 ATK/DEF earns nothing from stats. Its value is the on-summon search for Dark Contract, which feeds a Dark Contract line present in every sampled D/D/D deck, plus a return-to-hand option that resets a D/D piece, and a once-per-turn standby Pendulum effect that wipes non-D/D monsters you control. Its 5140 view count and rarity earned no points. It has almost no opponent interaction, so the score stays in the mid-60s.

Axis scores

Axis Score Evidence
Accessibility 68 It runs 3 copies in all 400 sampled decks and is a starter in 45.5% of combo boards, but it is never searched by other cards in the sample, so access depends on the deck's own searchers and Pendulum setup (observed).
Combo & Conversion 70 It appears in 11 of 11 recorded boards with an average power index of 59.9, and the top examples reach 100 with 8 to 9 net card advantage, but it is mostly a starter, not a finisher (observed).
Resource Economy 70 The Dark Contract search is a +1 card gain and the return-to-hand option is neutral, so the sampled boards show positive net advantage without any GY refuel (verified text; observed net advantage).
Effect & Interaction 10 Its Pendulum effect only destroys monsters you control, and its summon effects are not interaction, so it offers no opponent disruption (verified).
Material Utility 40 A Level 1 DARK Fiend is a clean material for low-level Synchro and Xyz lines, but the sample records zero material uses, so this is an inference only (inferred).
Resilience & Flexibility 55 Its Pendulum effect cannot be negated and it works across hand, field, and Pendulum zone, but its summon triggers are once per turn and can be stopped by a single hand trap response (verified text; inferred).
Deck-Building Efficiency 55 It needs no garnets and is a 3-copy staple, but it restricts Pendulum Summons to D/D monsters and only fits the D/D line (verified text; observed deck usage).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Starter/Combo enabler. Intrinsic ≈ 59, Deck ≈ 64, Meta = provisional. Modifiers: Self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Searches Dark Contract from the Deck on summon, a reliable card-advantage route
  • Standby Pendulum effect is hard to stop because it cannot be negated
  • Present in all 400 sampled D/D/D decks at 3 copies, so the line is practical
  • Starter in 45.5% of recorded combo boards with strong average power index

Weaknesses

  • Zero ATK/DEF and a Level 1 body add little board presence by themselves
  • Summon-trigger effects are once per turn and rely on the summon being allowed to resolve
  • Locked to D/D through its Pendulum Summon restriction
  • No opponent interaction

Counters / choke points

  • Generic hand traps such as Ash Blossom & Joyous Spring can respond to the summon trigger (inferred from typical interaction; the card text in evidence does not list it)
  • Board-wipe or Pendulum-zone disruption that removes the card before the standby effect (inferred)

Best use

Searcher for Dark Contract plus D/D recursion. Decks: D/D/D. Suggested copies: 3.

Evidence & gaps

  • Verified: Searches 1 Dark Contract card from the Deck to hand on summon (card text); Once-per-turn return-to-hand option for a D/D card you control (card text); Pendulum Summon restricted to D/D monsters; Pendulum effect cannot be negated (card text); 3 copies in 400 of 400 decks; Dark Contract with the Gate present in 100% of decks (deck data)
  • Observed: Appears in 11 of 11 combo boards; starter in 5 (45.5%); never searched or used as material in the sample; Average combo power index 59.9; top examples reach 100 with net card advantage 8 to 9; Per-archetype inclusion 73% to 100% in StatisticsCard data (usage statistics)
  • Inferred: A Level 1 DARK Fiend is a usable material for low-level Synchro or Xyz lines; Hand traps can respond to the summon trigger, reducing its reliability; Standby effect is a board reset that happens only with the card in the Pendulum Zone
  • Data gaps: no banlist token; assumed 3 copies (unlimited) no searched-for role or material role counts recorded, so searchability and material use cannot be verified from combos combo sample is small (11 boards) no top-card data rankings











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